[PDF/ePUB] Foundations of Game Engine Development, Volume 2

Foundations of Game Engine Development, Volume 2: Rendering image

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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

✔ Author(s):
✔ Title: Foundations of Game Engine Development, Volume 2: Rendering
✔ Rating : 4.9 out of 5 base on (126 reviews)
✔ ISBN-10: 0985811757
✔ ISBN-13: 9780985811754
✔ Language: English
✔ Format ebook: PDF, EPUB, Kindle, Audio, HTML and MOBI
✔ Device compatibles: Android, iOS, PC and Amazon Kindle

Readers' opinions about Foundations of Game Engine Development, Volume 2 by Eric Lengyel

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Daphne Garner
The plot twists were executed masterfully. I was left gasping at every unexpected turn, and the suspense kept me on edge throughout. Bravo to the author for keeping me guessing.
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Aileen Menzie
The way this book explored the complexities of human nature and relationships was both profound and relatable. It touched my heart in ways I didn't expect.
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Rosa Bax
I'm already planning to reread this book. It's one of those stories that you can revisit again and again, discovering new layers of meaning each time.


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