Table of Contents Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions ...and more An interview with author Harrison Ferrone What's new in this fifth edition of Learning C# by Developing Games with Unity? We’ve updated all project files for the new Unity 2020 release and added an extra chapter covering intermediate C# collection types, including Stacks, Queues, and HashSets. How can this book help you learn C# and Unity? The book is written with someone new to programming and Unity in mind, so we start from the very beginning and build up to more advanced topics. The book’s approach and structure focus on eliminating all assumptions about the reader, so we cover many topics that are left out by other instructional material that’s available. What was your objective in writing the book? And what are the key takeaways for readers? My main objective for writing this book was to create a resource that I would have wanted when I started learning to program. There are two key takeaways from this book: First, anyone can learn to program, and second, programming is a muscle - the only way to get better is to exercise it. What makes this book different from other 'Learn C# with Unity' books? Many of the resources, tutorials, and textbooks that I used to learn how to program made assumptions about basic concepts that weren’t clearly fully explained, leading to hours of independent searches for answers. I also wanted to write a book that stayed with the basics and didn’t try and throw too much at the reader. I’d say this focus leads to a much better end product and learning experience. Learning C# by Developing Games with Unity 2020 Unity 2020 Virtual Reality Projects, Third Edition Unity 2020 Mobile Development, Second Edition Unity Certified Programmer: Exam Guide Unity 2020 By Example, Third Edition Level Beginner Intermediate Intermediate Intermediate Beginner Publication Date August 2020 July 2020 August 2020 June 2020 September 2020 Page Count 366 592 464 762 676 Learning Outcome Get started with C# programming by understanding its fundamentals and learn how you can apply C# knowledge using game development examples in Unity A project-based guide to get you up to speed with the specifics of VR development in Unity by building real-world projects that explore various core 3D development concepts Learn tools and techniques in Unity to develop cross-platform mobile games and AR applications exploring the latest features of Unity 2020 Develop a solid understanding of the different tools in Unity and how to create impressive Unity applications by making the most of its toolset and while skills and aptitude required to pass the Unity Certification exam Get up and running with Unity game development from ground up while creating several real-world projects to add to your professional game development portfolio.
✔ Author(s): Harrison Ferrone
✔ Title: Learning C# by Developing Games with Unity 2020: An enjoyable and intuitive approach to getting started with C# programming and Unity, 5th Edition
✔ Rating : 4.6 out of 5 base on (331 reviews)
✔ ISBN-10: 1800207808
✔ Language: English
✔ Format ebook: PDF, EPUB, Kindle, Audio, HTML and MOBI
✔ Device compatibles: Android, iOS, PC and Amazon Kindle
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